Episode 17.2 Enchantment
SEO: EP 17.2, Weapon Enchantments, Equipment Enchantments
Weapon Enchantments
Physical - Normal [Collapse]
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Physical - Advanced [Collapse]
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Physical - Special [Collapse]
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Magical - Normal [Collapse]
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Magical - Advanced [Collapse]
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Magical - Special [Collapse]
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Automatic Equipment Enchantments
Automatic Automatic Modification Module | Automatic Automatic Modification Orb | Effect / Description | Equipment Location | Max Count |
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Normal Enchants | ||||
Automatic Modification Module (DEF) | Automatic Modification Orb (DEF) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (DEF) effect. DEF +150. [Refine >= 7] Additional DEF +75. [Refine >= 11] Additional DEF +75. | Automatic Armor A-type Automatic Armor B-type Automatic Engine Wing A-type Automatic Engine Wing B-type Automatic Leg A-type Automatic Leg B-type | 3 |
Automatic Modification Module (MDEF) | Automatic Modification Orb (MDEF) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MDEF) effect. MDEF +15. [Refine >= 7] Additional MDEF +7. [Refine >= 11] Additional MDEF +7. | Automatic Armor A-type Automatic Armor B-type Automatic Engine Wing A-type Automatic Engine Wing B-type Automatic Leg A-type Automatic Leg B-type | 3 |
Automatic Modification Module (VIT) | Automatic Modification Orb (VIT) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (VIT) effect. VIT +3. MaxHP +1%. | Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L | 3 |
Automatic Modification Module (LUK) | Automatic Modification Orb (LUK) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (LUK) effect. LUK +3. Critical damage +1%. | Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L | 3 |
Automatic Modification Module (STR) | Automatic Modification Orb (STR) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (STR) effect. STR +3. ATK +2%. | Automatic Booster R Automatic Battle Chip R | 3 |
Automatic Modification Module (AGI) | utomatic Modification Orb (AGI) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (AGI) effect. AGI +3. Increased ASPD (ASPD +2%). | Automatic Booster R Automatic Battle Chip R | 3 |
Automatic Modification Module (INT) | Automatic Modification Orb (INT) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (INT) effect. INT +3. MATK +2%. | Automatic Booster L Automatic Battle Chip L | 3 |
Automatic Modification Module (DEX) | Automatic Modification Orb (DEX) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (DEX) effect. DEX +3. Long-ranged Physical damage +2%. | Automatic Booster L Automatic Battle Chip L | 3 |
Rare Enchants | ||||
Automatic Modification Module (HP recovery) | Automatic Modification Orb (HP Recovery) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (HP Recovery) effect. Natural HP Recovery +30%. | Automatic Booster R Automatic Battle Chip R | 2 |
Automatic Modification Module (SP recovery) | Automatic Modification Orb (SP recovery) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (SP Recovery) effect. Natural SP Recovery +30%. | Automatic Booster L Automatic Battle Chip L | 2 |
Automatic Modification Module (Spell) | Automatic Modification Orb (Spell) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Spell) effect. MATK +20. Variable Cast Time -10%. | Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L | 1 |
Automatic Modification Module (ASPD) | Automatic Modification Orb (ASPD) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (ASPD) effect. ATK +20. Increased ASPD (Post-attack delay -10%). | Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L | 1 |
Automatic Modification Module (Fatal) | Automatic Modification Orb (Fatal) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal) effect. CRIT +10. Critical damage +10%. | Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L | 1 |
Automatic Modification Module (Expert Archer) | Automatic Modification Orb (Expert Archer) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Expert Archer) effect. HIT +10. Long-ranged Physical damage +10%. | Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L | 1 |
Automatic Modification Module (Health) | Automatic Modification Orb (Health) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Health) effect. MaxHP +5%. MaxHP +1,500. [Refine >= 7] Additional MaxHP +2%. [Refine >= 11] Additional MaxHP +3%. | Automatic Leg A-type Automatic Leg B-type | 2 |
Automatic Modification Module (SPR) | Automatic Modification Orb (SPR) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (SPR) effect. MaxSP +5%. MaxSP +300. [Refine >= 7] Additional MaxSP +2%. [Refine >= 11] Additional MaxSP +3%. | Automatic Leg A-type Automatic Leg B-type | 2 |
Automatic Modification Module (Heal) | Automatic Modification Module (Heal) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Heal) effect. Healing Recovery +5%. [Refine >= 7] Additional Healing Recovery +5%. [Refine >= 11] Additional Healing Recovery +7%. | Automatic Leg A-type Automatic Leg B-type | 2 |
Automatic Modification Module (ATK) | Automatic Modification Orb (ATK) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (ATK) effect. ATK +5%. ATK +75. [Refine >= 7] Additional Melee Physical damage +2%. [Refine >= 11] Additional Melee Physical damage +3%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (MATK) | Automatic Modification Orb (MATK) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MATK) effect. MATK +5%. MATK +75. [Refine >= 7] Additional MATK +2%. [Refine >= 11] Additional MATK +3%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Sharpshooter) | Automatic Modification Orb (Sharpshooter) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Sharpshooter) effect. Long-ranged Physical damage +3%. [Refine >= 7] Additional Long-ranged Physical damage +3%. [Refine >= 11] Additional Long-ranged Physical damage +3%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Speed) | Automatic Modification Orb (Speed) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Speed) effect. ASPD +1. [Refine >= 7] Additional ASPD +5%. [Refine >= 11] Additional ASPD +5%. | Automatic Engine Wing A-type Automatic Engine Wing B-type | 2 |
Automatic Modification Module (Caster) | Automatic Modification Orb (Caster) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Caster) effect. Variable Cast Time -5%. [Refine >= 7] Additional Variable Cast Time -5%. [Refine >= 11] Additional Variable Cast Time -5%. | Automatic Engine Wing A-type Automatic Engine Wing B-type | 2 |
Automatic Modification Module (Critical) | Automatic Modification Orb (Critical) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Critical) effect. CRIT +10. [Refine >= 7] Additional Critical damage +5%. [Refine >= 11] Additional Critical damage +7%. | Automatic Engine Wing A-type Automatic Engine Wing B-type | 2 |
Unique Enchants | ||||
Automatic Modification Module (Magical Force) | Automatic Modification Orb (Magical Force) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magical Force) effect. MATK +20. Variable Cast Time -10%. All elemental Magic damage +2%. [Refine >= 7] Additional All elemental Magic damage +1%. [Refine >= 11] Additional All elemental Magic damage +2%. | Automatic Armor A-type Automatic Armor B-type | 1 |
Automatic Modification Module (Attacker Force) | Automatic Modification Orb (Attacker Force) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Attacker Force) effect. ATK +20. Melee Physical damage +10%. Physical damage +3% on enemies of all sizes. [Refine >= 7] Additional Physical damage +1% on enemies of all sizes. [Refine >= 11] Additional Physical damage +1% on enemies of all sizes. | Automatic Armor A-type Automatic Armor B-type | 1 |
Automatic Modification Module (Ranged Force) | Automatic Modification Orb (Ranged Force) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Ranged Force) effect. ATK +20. Long-ranged Physical damage +10%. Physical damage +3% on enemies of all sizes. [Refine >= 7] Additional Physical damage +1% on enemies of all sizes. [Refine >= 11] Additional Physical damage +1% on enemies of all sizes. | Automatic Armor A-type Automatic Armor B-type | 1 |
Automatic Modification Module (Critical Force) | Automatic Modification Orb (Critical Force) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Critical Force) effect. CRIT +5. Critical damage +10%. Physical damage +3% on enemies of all sizes. [Refine >= 7] Additional Physical damage +1% on enemies of all sizes. [Refine >= 11] Additional Physical damage +1% on enemies of all sizes. | Automatic Armor A-type Automatic Armor B-type | 1 |
Automatic Modification Module (Recovery Force) | Automatic Modification Orb (Recovery Force) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Recovery Force) effect. MATK +20. Variable Cast Time -10%. Healing Recovery +5%. [Refine >= 7] Additional Healing Recovery +5%. [Refine >= 11] Additional Healing Recovery +5%. | Automatic Armor A-type Automatic Armor B-type | 1 |
Automatic Modification Module (Post-skill Delay) | Automatic Modification Orb (Post-skill Delay) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Post-skill Delay) effect. Post-skill delay -4%. [Refine >= 7] Additional Post-skill delay -6%. [Refine >= 11] Additional Post-skill delay -6%. | Automatic Armor A-type Automatic Armor B-type | 1 |
Automatic Modification Module (Power Force) | Automatic Modification Orb (Power Force) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power Force) effect. ATK +3%. MATK +3%. [Refine >= 7] Additional ATK +3%. Additional MATK +3%. [Refine >= 11] Additional ATK +4%. Additional MATK +4%. | Automatic Armor A-type Automatic Armor B-type | 1 |
Automatic Modification Module (Mirror Counter) | Automatic Modification Orb (Mirror Counter) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Mirror Counter) effect. Incoming reflected damage -2%. [Refine >= 7] Additional Incoming reflected damage -2%. [Refine >= 11] Additional Incoming reflected damage -3%. | Automatic Armor A-type Automatic Armor B-type | 1 |
Automatic Modification Module (Above All) | Automatic Modification Orb (Above All) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Above All) effect. Physical/Magic damage -7% from Normal and Boss enemies. [Refine >= 7] Additional Physical/Magic damage -7% from enemies of all sizes. [Refine >= 11] Additional Physical/Magic damage -7% from monsters of all types (Players excluded). | Automatic Engine Wing A-type Automatic Engine Wing B-type | 1 |
Automatic Modification Module (Powerful) | Automatic Modification Orb (Powerful) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Powerful) effect. Melee/Long-ranged Physical damage +5%. All elemental Magic damage +5%. [Refine >= 7] Additional Melee/Long-ranged Physical damage +2%. Additional All elemental Magic damage +2%. [Refine >= 11] Additional Melee/Long-ranged Physical damage +3%. Additional All elemental Magic damage +3%. | Automatic Engine Wing A-type Automatic Engine Wing B-type | 1 |
Automatic Modification Module (Reflection Reject) | Automatic Modification Orb (Reflection Reject) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Reflection Reject) effect. Incoming reflected damage -3%. [Refine >= 7] Additional Incoming reflected damage -2%. [Refine >= 11] Additional Incoming reflected damage -4%. | Automatic Engine Wing A-type Automatic Engine Wing B-type | 1 |
Automatic Modification Module (Fixed Cast Time) | Automatic Modification Orb (Fixed Cast Time) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fixed Cast Time) effect. Fixed Cast Time -0.1 sec. [Refine >= 7] Additional Fixed Cast Time -0.2 sec. [Refine >= 11] Additional Fixed Cast Time -0.5 sec. | Automatic Leg A-type Automatic Leg B-type | 1 |
Automatic Modification Module (Robust) | Automatic Modification Orb (Robust) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Robust) effect. MaxHP +2000. MaxSP +300. MaxHP +5%. MaxSP +5%. [Refine >= 7] Additional MaxHP +2%. Additional MaxSP +2%. [Refine >= 11] Additional MaxHP +3%. Additional MaxSP +3%. | Automatic Leg A-type Automatic Leg B-type | 1 |
Automatic Modification Module (Drain Life) | Automatic Modification Orb (Drain Life) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drain Life) effect. When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage. | Automatic Booster R Automatic Battle Chip R | 1 |
Automatic Modification Module (Magic Healing) | Automatic Modification Orb (Magic Healing) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magic Healing) effect. When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times. | Automatic Booster R Automatic Battle Chip R | 1 |
Automatic Modification Module (Drain Soul) | Automatic Modification Orb (Drain Soul) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drain Soul) effect. When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage. | Automatic Booster L Automatic Battle Chip L | 1 |
Automatic Modification Module (Magic Soul) | Automatic Modification Orb (Magic Soul) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magic Soul) effect. When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times. | Automatic Booster L Automatic Battle Chip L | 1 |
Automatic Modification Module (All-Force) | Automatic Modification Orb (All-Force) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (All-Force) effect. Melee Physical damage +5%. Long-ranged Physical damage +5%. All elemental Magic damage +5%. | Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L | 1 |
Legendary Enchants | ||||
Automatic Modification Module (Unlimited Vital) | Automatic Modification Orb (Unlimited Vital) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Unlimited Vitality) effect. Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds. Enhanced Undying Stamina: VIT +50 for 10 sec. HP +800 every 0.4 sec. 23 times. | Automatic Leg A-type Automatic Leg B-type | 1 |
Automatic Modification Module (Spell Buster) | Automatic Modification Orb (Spell Buster) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Spell Buster) effect. When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds. Enhanced Mana Storm: INT +50. MATK +25% for 10 sec. | Automatic Leg A-type Automatic Leg B-type | 1 |
Automatic Modification Module (Fierce Shooter) | Automatic Modification Orb (Fierce Shooter) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fierce Shooter) effect. When physically attacking, create a 3% chance of casting Enhanced Shooter Under Fire for 10 seconds. Enhanced Shooter Under Fire: DEX +50. Long-ranged Physical damage +15% for 10 sec. | Automatic Leg A-type Automatic Leg B-type | 1 |
Automatic Modification Module (Overpower) | Automatic Modification Orb (Overpower) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Overpower) effect. When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds. Enhanced Boiling Fighting Spirit: STR +50. ATK +15%. Melee Physical damage +10% for 10 sec. | Automatic Leg A-type Automatic Leg B-type | 1 |
Automatic Modification Module (Fatal Flash) | Automatic Modification Orb (Fatal Flash) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal Flash) effect. When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds. Enhanced Lethal Speed Maniac: AGI +50. Critical Damage +15% for 10 sec. | Automatic Leg A-type Automatic Leg B-type | 1 |
Automatic Modification Module (Lucky Strike) | Automatic Modification Orb (Lucky Strike) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Lucky Strike) effect. When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds. Enhanced Windfall: LUK +50. All elemental Magic damage +15% for 10 sec. | Automatic Leg A-type Automatic Leg B-type | 1 |
Epic Enchants | ||||
Automatic Modification Module (Draconic Breath) | Automatic Modification Orb (Draconic Breath) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Draconic Breath) effect. Dragon Breath and Dragon Water Breath damage +15%. [Refine >= 7] Additional Dragon Breath and Dragon Water Breath damage +3%. [Refine >= 11] Additional Dragon Breath and Dragon Water Breath damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Wave Break) | Automatic Modification Orb (Wave Break) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Wave Break) effect. Sonic Wave and Ignition Break damage +15%. [Refine >= 7] Additional Sonic Wave and Ignition Break damage +3%. [Refine >= 11] Additional Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Hundred Spiral) | Automatic Modification Orb (Hundred Spiral) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Hundred Spiral) effect. Clashing Spiral and Hundred Spears damage +15%. [Refine >= 7] Additional Clashing Spiral and Hundred Spears damage +3%. [Refine >= 11] Additional Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Drive Press) | Automatic Modification Orb (Drive Press) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drive Press) effect. Earth Drive and Shield Press damage +15%. [Refine >= 7] Additional Earth Drive and Shield Press damage +3%. [Refine >= 11] Additional Earth Drive and Shield Press damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Vanishing Cannon) | Automatic Modification Orb (Vanishing Cannon) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Vanishing Cannon) effect. Vanishing Point and Cannon Spear damage +15%. [Refine >= 7] Additional Vanishing Point and Cannon Spear damage +3%. [Refine >= 11] Additional Vanishing Point and Cannon Spear damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Genesis Gloria) | Automatic Modification Orb (Genesis Gloria) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Genesis Gloria) effect. Gloria Domini and Genesis Ray damage +15%. [Refine >= 7] Additional Gloria Domini and Genesis Ray damage +3%. [Refine >= 11] Additional Gloria Domini and Genesis Ray damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Boost Cannon) | Automatic Modification Orb (Boost Cannon) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Boost Cannon) effect. Knuckle Boost and Arm Cannon damage +15%. [Refine >= 7] Additional Knuckle Boost and Arm Cannon damage +3%. [Refine >= 11] Additional Knuckle Boost and Arm Cannon damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Ice Flame) | Automatic Modification Orb (Ice Flame) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Ice Flame) effect. Ice Launcher and Flame Launcher damage +15%. [Refine >= 7] Additional Ice Launcher and Flame Launcher damage +3%. [Refine >= 11] Additional Ice Launcher and Flame Launcher damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Tornado Swing) | Automatic Modification Orb (Tornado Swing) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Tornado Swing) effect. Axe Tornado and Power Swing damage +15%. [Refine >= 7] Additional Axe Tornado and Power Swing damage +3%. [Refine >= 11] Additional Axe Tornado and Power Swing damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Cannon Tornado) | Automatic Modification Orb (Cannon Tornado) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cannon Tornado) effect. Cart Tornado and Cart Cannon damage +15%. [Refine >= 7] Additional Cart Tornado and Cart Cannon damage +3%. [Refine >= 11] Additional Cart Tornado and Cart Cannon damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Crazy Mandragora) | Automatic Modification Orb (Crazy Mandragora) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Crazy Mandragora) effect. Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec. [Refine >= 7] Additional Crazy Vines damage +3%, Mandragora Howling cooldown -0.3 sec. [Refine >= 11] Additional Crazy Vines damage +7%, Mandragora Howling cooldown -0.4 sec. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Acid Explosion) | Automatic Modification Orb (Acid Explosion) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Acid Explosion) effect. Acid Bomb and Spore Explosion damage +15%. [Refine >= 7] Additional Acid Bomb and Spore Explosion damage +3%. [Refine >= 11] Additional Acid Bomb and Spore Explosion damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Sonic Impact) | Automatic Modification Orb (Sonic Impact) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Sonic Impact) effect. Sonic Blow and Cross Impact damage +15%. [Refine >= 7] Additional Sonic Blow and Cross Impact damage +3%. [Refine >= 11] Additional Sonic Blow and Cross Impact damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Cutter Slasher) | Automatic Modification Orb (Cutter Slasher) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cutter Slasher) effect. Cross Ripper Slasher and Rolling Cutter damage +15%. [Refine >= 7] Additional Cross Ripper Slasher and Rolling Cutter damage +3%. [Refine >= 11] Additional Cross Ripper Slasher and Rolling Cutter damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Berserk Slash) | Automatic Modification Orb (Berserk Slash) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Berserk Slash) effect. Soul Destroyer and Counter Slash damage +15%. [Refine >= 7] Additional Soul Destroyer and Counter Slash damage +3%. [Refine >= 11] Additional Soul Destroyer and Counter Slash damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Fatal Raid) | Automatic Modification Orb (Fatal Raid) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal Raid) effect. Fatal Menace and Sightless Mind damage +15%. [Refine >= 7] Additional Fatal Menace and Sightless Mind damage +3%. [Refine >= 11] Additional Fatal Menace and Sightless Mind damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Shadow Spell) | Automatic Modification Orb (Shadow Spell) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Shadow Spell) effect. All elemental Magic damage +15%. [Refine >= 7] Additional All elemental Magic damage +3%. [Refine >= 11] Additional All elemental Magic damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Angle Shot) | Automatic Modification Orb (Angle Shot) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Angle Shot) effect. Triangle Shot damage +15%. Long-ranged Physical damage +10%. [Refine >= 7] Additional Triangle Shot damage +3%. [Refine >= 11] Additional Triangle Shot damage +7%. Additional Long-ranged Physical damage +5%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Crimson Strain) | Automatic Modification Orb (Crimson Strain) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Crimson Strain) effect. Crimson Rock and Earth Strain damage +15%. [Refine >= 7] Additional Crimson Rock and Earth Strain damage +3%. [Refine >= 11] Additional Crimson Rock and Earth Strain damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Jack Lightning) | Automatic Modification Orb (Jack Lightning) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Jack Lightning) effect. Jack Frost and Chain Lightning damage +15%. [Refine >= 7] Additional Jack Frost and Chain Lightning damage +3%. [Refine >= 11] Additional Jack Frost and Chain Lightning damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Comet Vortex) | Automatic Modification Orb (Comet Vortex) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Comet Vortex) effect. Comet and Tetra Vortex damage +15%. [Refine >= 7] Additional Comet and Tetra Vortex damage +3%. [Refine >= 11] Additional Comet and Tetra Vortex damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Double Bolt) | Automatic Modification Orb (Double Bolt) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Double Bolt) effect. Fire/Cold/Lightning Bolt damage +15%. [Refine >= 7] Additional Fire/Cold/Lightning Bolt damage +3%. [Refine >= 11] Additional Fire/Cold/Lightning Bolt damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Warmer Wave) | Automatic Modification Orb (Warmer Wave) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Warmer Wave) effect. Psychic Wave damage +15%. Warmer cooldown -1 sec. [Refine >= 7] Additional Psychic Wave damage +3%. Additional Warmer cooldown -2 sec. [Refine >= 11] Additional Psychic Wave damage +7%. Additional Warmer cooldown -4 sec. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Diamond Grave) | Automatic Modification Orb (Diamond Grave) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Diamond Grave) effect. Diamond Dust and Earth Grave damage +15%. [Refine >= 7] Additional Diamond Dust and Earth Grave damage +3%. [Refine >= 11] Additional Diamond Dust and Earth Grave damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Magnusmus) | Automatic Modification Orb (Magnusmus) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magnusmus) effect. Magnus Exorcismus and Adoramus damage +15%. [Refine >= 7] Additional Magnus Exorcismus and Adoramus damage +3%. [Refine >= 11] Additional Magnus Exorcismus and Adoramus damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Holy Judex) | Automatic Modification Orb (Holy Judex) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Holy Judex) effect. Holy Light and Judex damage +15%. [Refine >= 7] Additional Holy Light and Judex damage +3%. [Refine >= 11] Additional Holy Light and Judex damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Duplelica) | Automatic Modification Orb (Duplelica) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Duplelica) effect. Duple Light damage +15%. Basilica cooldown -2 sec. [Refine >= 7] Additional Duple Light damage +3%. Additional Basilica cooldown -3 sec. [Refine >= 11] Additional Duple Light damage +7%. Additional Basilica cooldown -5 sec. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Fallen Tiger) | Automatic Modification Orb (Fallen Tiger) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fallen Tiger) effect. Tiger Cannon and Fallen Empire damage +15%. [Refine >= 7] Additional Tiger Cannon and Fallen Empire damage +3%. [Refine >= 11] Additional Tiger Cannon and Fallen Empire damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Rampage Arrow) | Automatic Modification Orb (Rampage Arrow) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Rampage Arrow) effect. Rampage Blast and Knuckle Arrow damage +15%. [Refine >= 7] Additional Rampage Blast and Knuckle Arrow damage +3%. [Refine >= 11] Additional Rampage Blast and Knuckle Arrow damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Raging Crush) | Automatic Modification Orb (Raging Crush) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Raging Crush) effect. Raging Thrust and Chain Crush Combo damage +15%. [Refine >= 7] Additional Raging Thrust and Chain Crush Combo damage +3%. [Refine >= 11] Additional Raging Thrust and Chain Crush Combo damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Cluster) | Automatic Modification Orb (Cluster) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cluster) effect. Bomb Cluster damage +15%. [Refine >= 7] Additional Bomb Cluster damage +3%. [Refine >= 11] Additional Bomb Cluster damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Breeze Shooting) | Automatic Modification Orb (Breeze Shooting) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Breeze Shooting) effect. Focused Arrow Strike damage +15%. Critical damage +10%. [Refine >= 7] Additional Focused Arrow Strike damage +3%. [Refine >= 11] Additional Focused Arrow Strike damage +7%. Additional Critical damage +5%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Aimed Storm) | Automatic Modification Orb (Aimed Storm) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Aimed Storm) effect. Aimed Bolt and Arrow Storm damage +15%. [Refine >= 7] Additional Aimed Bolt and Arrow Storm damage +3%. [Refine >= 11] Additional Aimed Bolt and Arrow Storm damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Metallic Echo) | Automatic Modification Orb (Metallic Echo) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Metallic Echo) effect. Metallic Sound and Great Echo damage +15%. [Refine >= 7] Additional Metallic Sound and Great Echo damage +3%. [Refine >= 11] Additional Metallic Sound and Great Echo damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Reverberation) | Automatic Modification Orb (Reverberation) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Reverberation) effect. Reverberation damage +15%. [Refine >= 7] Additional Reverberation damage +3%. [Refine >= 11] Additional Reverberation damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Vulcan Severe) | Automatic Modification Orb (Vulcan Severe) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Vulcan Severe) effect. Arrow Vulcan and Severe Rainstorm damage +15%. [Refine >= 7] Additional Arrow Vulcan and Severe Rainstorm damage +3%. [Refine >= 11] Additional Arrow Vulcan and Severe Rainstorm damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Blaze Explosion) | Automatic Modification Orb (Blaze Explosion) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Blaze Explosion) effect. Blaze Kick and Solar Explosion damage +15%. [Refine >= 7] Additional Blaze Kick and Solar Explosion damage +3%. [Refine >= 11] Additional Blaze Kick and Solar Explosion damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Moon Kick) | Automatic Modification Orb (Moon Kick) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Moon Kick) effect. New Moon Kick and Full Moon Kick damage +15%. [Refine >= 7] Additional New Moon Kick and Full Moon Kick damage +3%. [Refine >= 11] Additional New Moon Kick and Full Moon Kick damage +7%. Critical damage +5%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Falling Flash) | Automatic Modification Orb (Falling Flash) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Falling Flash) effect. Flash Kick and Falling Stars damage +15%. [Refine >= 7] Additional Flash Kick and Falling Stars damage +3%. [Refine >= 11] Additional Flash Kick and Falling Stars damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Eswoo) | Automatic Modification Orb (Eswoo) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Eswoo) effect. Esma and Eswoo damage +15%. [Refine >= 7] Additional Esma and Eswoo damage +3%. [Refine >= 11] Additional Esma and Eswoo damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Espa) | Automatic Modification Orb (Espa) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Espa) effect. Espa damage +15%. [Refine >= 7] Additional Espa damage +3%. [Refine >= 11] Additional Espa damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Curse Explosion) | Automatic Modification Orb (Curse Explosion) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Curse Explosion) effect. Curse Explosion damage +15%. [Refine >= 7] Additional Curse Explosion damage +3%. [Refine >= 11] Additional Curse Explosion damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Death Hammer Dance) | Automatic Modification Module (Death Hammer Dance) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Death Hammer Dance) effect. Desperado, Fire Dance, God's Hammer damage +15%. [Refine >= 7] Additional Desperado, Fire Dance, God's Hammer damage +3%. [Refine >= 11] Additional Desperado, Fire Dance, God's Hammer damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Fire Howling Tail) | Automatic Modification Orb (Fire Howling Tail) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fire Howling Tail) effect. Fire Rain, Howling Mine, Dragon Tail damage +15%. [Refine >= 7] Additional Fire Rain, Howling Mine, Dragon Tail damage +3%. [Refine >= 11] Additional Fire Rain, Howling Mine, Dragon Tail damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Storm Buster Trip) | Automatic Modification Orb (Storm Buster Trip) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Storm Buster Trip) effect. Shattering Storm, Vanishing Buster, Round Trip damage +15%. [Refine >= 7] Additional Shattering Storm, Vanishing Buster, Round Trip damage +3%. [Refine >= 11] Additional Shattering Storm, Vanishing Buster, Round Trip damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Petal Spear Blade) | Automatic Modification Orb (Petal Spear Blade) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Petal Spear Blade) effect. Flaming Petals, Freezing Spear, Wind Blade damage +15%. [Refine >= 7] Additional Flaming Petals, Freezing Spear, Wind Blade damage +3%. [Refine >= 11] Additional Flaming Petals, Freezing Spear, Wind Blade damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Cross Slash) | Automatic Modification Orb (Cross Slash) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cross Slash) effect. Cross Slash damage +15%. [Refine >= 7] Additional Cross Slash damage +3%. [Refine >= 11] Additional Cross Slash damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Dragon Draft Wind) | Automatic Modification Orb (Dragon Draft Wind) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Dragon Draft Wind) effect. Exploding Dragon, Snow Flake Draft, First Wind damage +15%. [Refine >= 7] Additional Exploding Dragon, Snow Flake Draft, First Wind damage +3%. [Refine >= 11] Additional Exploding Dragon, Snow Flake Draft, First Wind damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Power of Sea) | Automatic Modification Orb (Power of Sea) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Sea) effect. Tuna Party, Tasty Shrimp Party cooldown -0.5 sec. [Refine >= 7] Additional Tuna Party, Tasty Shrimp Party cooldown -1 sec. [Refine >= 11] Additional Tuna Party, Tasty Shrimp Party cooldown -1.5 sec. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Power of Land) | Automatic Modification Orb (Power of Land) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Land) effect. Silvervine Stem Spear and Catnip Meteor damage +15%. [Refine >= 7] Additional Silvervine Stem Spear and Catnip Meteor damage +3%. [Refine >= 11] Additional Silvervine Stem Spear and Catnip Meteor damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |
Automatic Modification Module (Power of Life) | Automatic Modification Orb (Power of Life) | A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Life) effect. Picky Peck and Lunatic Carrot Beat damage +15%. [Refine >= 7] Additional Picky Peck and Lunatic Carrot Beat damage +3%. [Refine >= 11] Additional Picky Peck and Lunatic Carrot Beat damage +7%. | Automatic Armor A-type Automatic Armor B-type | 2 |